﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GLDotNet
{
    public struct GLContextParams
    {        
        public int VersionMajor
        {
            get;
            set;
        }

        public int VersionMinor
        {
            get;
            set;
        }

        public bool ForwardCompatible
        {
            get;
            set;
        }
    }
}
